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PostSubject: Psionic: Clairvoyance   Fri Oct 11, 2013 5:02 pm


Clairvoyance
The term clairvoyance (from French clair meaning "clear" and voyance meaning "vision") is used to refer to the ability to gain information about an object, person, location or physical event through means other than the known human senses. A person said to have the ability of clairvoyance is referred to as a clairvoyant ("one who sees clearly"). These psychics have been known to sense life, detect danger, and even see into the future.

1D Sense Life: With this early Clairvoyance ability, a Psion can detect the essence of living creatures simply by being in the same proximity. A Psion must focus to sense life in the area, and can only pick up on biological creatures.

2D Clairaudience:  Clairaudience is a form of extra-sensory perception wherein a person acquires information by auditory means. The Psion is able to focus on a person or subject in their mind, and depending on distance and familiarity, hear what is happening in present tense to the target, as if standing right next to them. This ability does not let the Clairvoyant hear what a person is thinking, nor does it allow the user to understand languages or implied meanings. It merely acts as a mode of long distant hearing.

3D Danger Sense: A clairvoyant has become so in touch with the waves of chi around them, that they can sense when harmful energy is near. This ability is always active and acts as the Advantage, Combat Sense [3].

4D Clairvisualization: This extra-sensory perception acts just like Clairaudience, except for the character can visually see the targeted person or place in their mind's eye. Just like with Clairaudience, distance and familiarity with the target determines how difficult it is too clearly see what is happening in the present tense. Clairvisualization can be used in conjunction with clairaudience, though each take up its own action, and each must be rolled separately.

5D Detect Psionics: With this power, a clairvoyant can see if a subject is gifted with Psionics, and if their focus is strong enough, determine what type of psionic abilities the subject has.

6D Read Aura: Reading an aura consists of visually perceiving a field of subtle, luminous radiation surrounding a person. It has been described as a map of the thoughts and feelings surrounding a person, using visual cues such as color, vibrancy, and activity to sense a person's nature. A clairvoyant needs to focus on their subject, who must be living, in order to get a read on them. Depending on their focus, a clairvoyant can learn a great deal about the person or creature they are looking at.

7D Mental Shield: The clairvoyant prepares a mental fog or shell that allows them to suffocate their emotions to other psions. This must be prepared ahead of time and sustained.  

8D Psychic Dreams: A Psion who masters this discipline can implant themselves into the dreams of targets, molding the subject's mental senses during REM. Like most clairvoyant powers, psychic projection's complexity is based on distance and familiarity to the subject.

9D Foresight: This coveted psionic ability allows the Psion to glimpse into the near future. While many Psions have had brief brushes with foresight, this power allows the clairvoyant to actively choose to see things in the future. The Psion must be thinking about a specific person, point in time, distance or topic, and glimpses are foggy at best. The Psion can see and hear an abstract  image or interpretable metaphor. The psychic receives glimpses more than exact details of what the potential future may be.

10D Psychic Projection: The ultimate in mental focus, the Psychic can now mentally leave their body, keeping their conscience together through subatomic matter and focus. The clairvoyant may travel like a ghost, going through walls, flying in the air, and even possessing other people.


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PostSubject: Re: Psionic: Clairvoyance   Fri Nov 22, 2013 3:54 pm

1D Sense Life: The psychic detects all lifeforms within the range of this ability. The psion knows their general number and location.

Rules: The Psion rolls their Clairvoyance skill. Each target in range rolls  their willpower. Subtract the willpower result from the psion's sense life check. If the number is positive, compare it to the chart below. This is the general result of the the psion's "Sense Life" detection ability.

Range: The Psion's Sense Life Skill number X their knowledge in meters. This does not change or is not affected by the targets' willpower result.

Sense Life Result
1-5: General Knowledge- No details besides the fact that there is life around
6-10: Minor Details- Vague number (one, a handful, a dozen or so)
11-15: Moderate Details: Near accurate number (1-2 off)
16-20: Major Details: exact number
21-25: Complete Details: exact number and pace (meters moved this round)
26-30: Hidden Details: Exact number, detailed pace (meters plus, details like "running", "creeping", "Standing still")
31+: Supernatural Details: Exact Number, detailed pace, plus an outline of what they may be doing (typing on a computer, piloting a ship, holding a weapon)


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PostSubject: Re: Psionic: Clairvoyance   Fri Nov 22, 2013 3:54 pm

2D: Clairaudience

Time: 1 Action per 5 seconds of sound heard, can be sustained

Rules: The Psion rolls their Clairvoyance skill, focusing on a specific person or location. While there is no opposed roll, the psion must factor in major conditional modifiers (see chart below).

Clairaudience Result
1-5: No details: The psion fails and does not hear anything from the person or location that they are trying to listen to.
6-10: Minor Details: The psion can hear muffled sounds or make out broken words that hardly resemble meaning. The result should be no more than a hint of what they’re focusing on.
11-15: Moderate Details: The psion hears the sounds of the location or person they’re concentrating on as if they are within sixteen feet (5 squares/meters) of them, though it is still strained. If someone is talking, the user can make out most of the words of a sentence, though some things can be misconstrued (this power does not help if you can not understand the language).
16-20: Major Details: The psion can hear the area or person in focus as if they are right next to them. Unless something is intentionally trying to be quiet (silencer of a gun, whispering, stealth-engine), the psion can hear them.
21-25: Complete Details: The psion hears the location or person in concentration perfectly, and can also understand smaller details like tone of voice, the number of feet that might be involved in marching sounds, etc.
26-30: Hidden Details: The psion can focus on a person or place, and not only hear as if right next to it/them, but also interpret hidden details such as whispers, quiet movement, etc.
31+: Supernatural Details: The psion not only hears all, but can use Clairaudience as a type of echolocation. The psion can understand everything in their surroundings, including numbers or sizes of the immediate area at hand. The psion can also hear heartbeats and breathing to better understand if people in the area are calm or under duress.

CONDITION MODIFIERS
Range: The target is within a 10 mile radius or less of the psion +0
Range: The target is within a 11 and 500 mile radius of the psion +5
Range: The target is beyond 500 miles, but within the planet +10
Range: The target is off of the planet, but within the System +15
Range: The target is not in the system, but within the galaxy’s arm +20
Range: The target is within the galaxy, but not much more +25
Range: The target is not within the galaxy +30

Circumstances: The target is very familiar to the psion +0 (place they grew up, relative or friend)
Circumstances: The target is slightly familiar to the psion (psion has visited the location or met the person several times) +5
Circumstances: The target is not familiar to the psion (psion has visited or met the target once, or seen up to date pictures) +10
Circumstances: The target is completely unfamiliar to the psion (psion has never been there or never met the person) +15
Circumstances: The target is in a place with moderate noise (city street, mild rainstorm, near a river) +5
Circumstances: The target is in a place with major noise (within a factory, in a major storm, battle) +10
Circumstances: The target is in a place with deafening noise (sirens, hurricane, major waterfall) +15
Circumstances: Noises around the target are exotic and foreign (the hum of Eirene’s plant life, the firing of an Icehound’s sonic rifle) +10


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PostSubject: Re: Psionic: Clairvoyance   Fri Nov 22, 2013 3:54 pm

3D Danger Sense: This psionic ability gives the user the innate ability to detect danger, much like the Special Ability, Combat Sense.

The character can sense danger. He/She is never surprised. Rather, he/she and his/her attacker must determine initiative as normal. Even if the attacker still goes before the character does, any combat modifier from the surprise is reduced by 2. This is given automatically upon attaining 3D in this ability, and needs no activation.


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PostSubject: Re: Psionic: Clairvoyance   Fri Nov 22, 2013 3:55 pm

4D Clairvisualization:

Time: 1 Action per 5 seconds of sound heard, can be sustained. This works just like Clairaudience, and can be used in combination with seperate rolls and actions to gain both sight and hearing.

Rules: The Psion rolls their Clairvisualization skill, focusing on a specific person or location. While there is no opposed roll, the psion must factor in major conditional modifiers (see chart below).

Clairvisualization Result
1-5: No details: The psion fails and does not see anything from the person or location that they are trying to see.
6-10: Minor Details: The psion can see blurry visions or make out foggy details that hardly recognizable. The result should be no more than a hint of what they’re focusing on.
11-15: Moderate Details: The psion sees the basic location or person they’re concentrating on as if they are within sixteen feet (5 squares/meters) of them, though it is still strained. If someone is moving, the user can make out most of their actions, though some things can be misconstrued.
16-20: Major Details: The psion can see the area or person in focus as if they are right next to them. Unless something is intentionally trying to hide or be unnoticeable, the psion can see them.
21-25: Complete Details: The psion sees the location or person perfectly, and can also understand smaller details like body cues, outside factors, etc.
26-30: Hidden Details: The psion can focus on a person or place, and not only see as if right next to it/them, but also interpret hidden details such as people hiding, stealth programs, and secret passages.
31+: Supernatural Details: The psion not only sees all, but can use Clairvisualization as a type of ultimate vision, seeing in the dark, through murky water, or smoke/fog.

CONDITION MODIFIERS
Range: The target is within a 10 mile radius or less of the psion +0
Range: The target is within a 11 and 500 mile radius of the psion +5
Range: The target is beyond 500 miles, but within the planet +10
Range: The target is off of the planet, but within the System +15
Range: The target is not in the system, but within the galaxy’s arm +20
Range: The target is within the galaxy, but not much more +25
Range: The target is not within the galaxy +30

Circumstances: The target is very familiar to the psion +0 (place they grew up, relative or friend)
Circumstances: The target is slightly familiar to the psion (psion has visited the location or met the person several times) +5
Circumstances: The target is not familiar to the psion (psion has visited or met the target once, or seen up to date pictures) +10
Circumstances: The target is completely unfamiliar to the psion (psion has never been there or never met the person) +15
Circumstances: The target is in a place with minor of motion and activity (city street, mild rainstorm, near a river) +5
Circumstances: The target is in a place with major motion and activity (within a parade, in a major storm, battle) +10
Circumstances: The target is in a place with blinding visual hurdles (tornado, sunburst, extreme smoke) +15
Circumstances: Visual cues around the target are exotic and foreign (alien planet, obscure location) +10


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PostSubject: Re: Psionic: Clairvoyance   Fri Nov 22, 2013 3:55 pm

5D Detect Psionics: The character is able to pick up subtle hints and cues that allow them to sense psionics (be it people or places). If any psionics are within the Clairvoyants range (see below), they automatically get to make a Clairvoyance check to sense the psionic fields. Depending on how successful they roll, the Clairvoyant is able to pick up minor or major details about the nearby psionic item, place or person.

Range: Clairvoyance Skill Rating (minimum of 5) in squares (meters).

Dicepool: When in range, the Clairvoyant (subconsciously) rolls their Clairvoyance skill. If it against a living psionic creature, the creature rolls an opposed roll (subconsciously, creature is unaware), using their willpower. If the Clairvoyant fails, nothing happens (no gut feelings, etc.)  If they succeed, consult the success chart below.

SUCCESS CHART
1-5, Loose Details: So long as a psionic power is active, the clairvoyant’s stomach drops, they feel ill, or something inside them tells them that psionics is near, but nothing more.
6-10, Minor Details: The clairvoyant can pick up minor details of active psionics (psion using a power or psi-crystal that is currently powered on). If it is a location, they can sense the general area. If it is a person, they can tell exactly who. If it is an item, they can pinpoint which item in particular.
11-15, Moderate Details: So long as it is active, the clairvoyant can detect the nature of psionics, though it is foggy and interpretable. The clairvoyant not only can detect what place, person, or thing is emitting psionic waves, but also the basic type of psionics. This is more general, and is described in one word such as the title of the power, “vitakinesis” or the manufactured product involved, “psi-tech”.
16-20, Major Details: The clairvoyant can not only pinpoint the person, place or thing that is psionicly active, but also the general nature and what the ability is currently doing. So if a psion is using “vitakinesis” to help heal, the psion would know that the person is using Vitakinesis’s 4D Power “Innocuous Healing.”
21-25, Complete Details: With a roll this high, the psion not only can detect all of the details, “Vitakinesis’s 4D Power “Innocuous Healing, which is healing a serious wound”, but the character can also detect dormant psionics such as a clairvoyant who is not currently using their abilities, a psi-gem that is not currently active, or psionic location that is not currently triggered.
26-30, Hidden Details: With this roll, the clairvoyant can pick up the slightest details. Not only can they pinpoint the person, place or item within range that is psionically active, but they can learn from it. So, if a clairvoyant meets a race of psionic creatures with abilities he’s yet to have contact with, he can learn how the ability works and what it’s functions are. If the clairvoyant were to come across an inactive psi-tech doorway that can create a worm hole, they can learn what ritual or activity may open up the portal, if need be.
31+:, Flawless Insight: The clairvoyant has complete understanding of what’s going on, and may ask the GM any details that they’d like.


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PostSubject: Re: Psionic: Clairvoyance   Fri Jun 27, 2014 3:28 pm

6D Read Aura:

6D, Read Aura: With this ability, the clairvoyant can actively view a subject’s aura (person, place or item), in order to attain information about their mood, health and intentions. The clairvoyant must spend an action to activate, and another to sustain each round. They can only focus on a single person, place, or item within their line of site (GM should give additional penalties for distance, cover, or visual obstacles) per action spent. If the clairvoyant is using this ability on another living being, the target gets to roll willpower (subconsciously, does not sense anything) in order to counter the ability, subtracting their result from the clairvoyant’s total in order to get an outcome from the chart below.

RESULT CHART
0 or less: No effect

1-5, Mood Colors: The clairvoyant gets basic colors that flow around and through the target.  This is very interpretive.
RED: Anger or Passion
ORANGE: Thoughtfulness or Care
GREEN: Jealous or envious
YELLOW: Happy or Friendly
BLUE: Sad or Stressed
PURPLE: Proud or Pleased
WHITE: Absentminded or Uninterested

6-10, Mood Motion: Colors of an aura can pulsate, flow slowly, or flicker like fire in order to give more insight into the target’s mood.

DULL OR WEAK FLOW: Low Energy
SHIMMERING : Mood is changing or going away
PULSATING OR FLICKERING: Intense or high energy

11-15, Health Signs: If the creature is a living organism, the clairvoyant can now see signs of life throughout their body. To the viewer this appears to be as if they are looking through an x-ray machine, with patterns that flow throughout the image like weather on a radar. Signs include the following...

*If the creature has cybernetics/bionetics
*If the creature is a mutant
*If the creature is a natural organism
*If the creature is wounded
*If the creature is ill

16-20, Health Diagnosis: The clairvoyant not only can tell if something is wrong with the subject, but what or where exactly the issue may be. This includes the following...

*Location of cybernetics/bionetics
*The effects of any mutations
*If the organism is a mammal, fish, orbital, bacteria
*What is the injury of the subject (broken bones, plasma wound, etc.)
*The diagnosis for any maladies (diseases or toxins)

21-25, Basic Intentions: The clairvoyant, through mapping colors, health, and other patterns, has put together a basic idea of the target's intentions. This works for items or atmospheres as well, but is more of a stain that was left by users or people present. This is very basic and includes the following...

*Target is friendly or trusting
*Target is neutral
*Target is hostile
*Target is apprehensive or on guard

26-30, Complex Intentions: The clairvoyant reads patterns more thoroughly and can tell more about the target's intentions. The clairvoyant may also pick up more on items or areas as well. This includes the following...

*Target is looking to build a more friendly relationship
*Target is trying to avoid interaction
*Target will attack shortly or retreat unless something changes
*Target is suspect and will not be surprised by drastic circumstances
*Target is trying to swindle or trick someone
*Target is enticed or aroused
*Target is disgusted or taken aback
*Area is actively fertile
*Area is blighted
*Area is trapped or secured
*Item is broken
*Item is not activated
*Item is "on" or activated

31+, Full Comprehension: The clairvoyant deeply understands the subject's current status, so much so, that they nearly feel as if they are temporarily as one. This can be very dangerous at times, as the clairvoyant feels a deep empathy or understanding of the subject, area, or weapon (no actual penalty, though this should be RPed out). However, along with understanding the subject completely, they also get a +2 bonus to interactions with the subject for all rolls for the remainder of the scene. This should be looked at as a deep comprehension. IE...

SCENE: The clairvoyant understands why this area is so seriously guarded, so much so that they get a +2 bonus to search checks to find hidden cameras and traps. They also get the bonus to security rolls to unlock doors, as well as security regulations rolls to more thoroughly understand what actions might be taken if security is breached.

ITEM: The clairvoyant appreciates why this item was created, and what its function is. They get +2 to rolls to attack because they know exactly how it should work, as well as knowledge rolls to comprehend its function.

LIVING CREATURE: The clairvoyant understands why a subject may be angry (they are intimidated or furious) or trying to trick them while bargaining (subject lead a tough life), earning +2 to combat rolls or negotiation checks. While it may not stop them from taking the necessary actions they would otherwise make, the clairvoyant still does respect and comprehend the subject's motives entirely.
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PostSubject: Re: Psionic: Clairvoyance   Sat Jun 28, 2014 11:05 am

7D Mental Shield

The clairvoyant, a master of reading signs, emotions, and cues, can create a fog around their mind's eye, making it more difficult for other psions to break into the clairvoyant's mental doorway. The clairvoyant rolls their clairvoyance skill, gaining a bonus to willpower checks depending on their result. This takes a great amount of effort and focus, as well as energy. The mental shield can only be rolled once per scene, even if they fail.

Range: Self

Duration: 1 round to activate (can take no other actions), must be sustained with an action each additional round

Base Difficulty: 11

Effects

0-10: FAIL!
11-15: +1D to all willpower checks versus psionic mental attacks or manipulations (not natural fear, etc.)
16-20: +2D to all willpower checks
21-25: +3D to all willpower checks
26-30: +4D to all willpower checks
31+: +5D (capped, can go no higher)
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PostSubject: Re: Psionic: Clairvoyance   Sat Jun 28, 2014 11:32 am

8D: Psychic Dreams

Time: 1 action to activate, 1 action to sustain each round

Rules: The Psion rolls their Clairvoyance skill, adding any difficulty modifiers and focusing on a specific person. If the target is asleep, they may subconsciously roll their willpower. If they are awake, there is no effect.

Clairaudience Result
If the psion beats the target's willpower, so long as they sustain the roll, they may project any psychic illusions that they wish. However, if the illusion is too dramatic or intensely bizarre, the subject may roll willpower again to break the psychic link.

IE: State Puff Marshmellow Man leaps out from the sky, or zombies are about to devour the subject.

If the communication is peaceful, there is no damaging effect, but the subject should be effected through RP, attempting to make sense of the dream.

If the psychic projection is nightmarish, the subject will need to make willpower checks on the following night to return to sleep, suffering fatigue checks if they fail.

CONDITION MODIFIERS
Range: The target is within a 10 mile radius or less of the psion +0
Range: The target is within a 11 and 500 mile radius of the psion +5
Range: The target is beyond 500 miles, but within the planet +10
Range: The target is off of the planet, but within the System +15
Range: The target is not in the system, but within the galaxy’s arm +20
Range: The target is within the galaxy, but not much more +25
Range: The target is not within the galaxy +30

Circumstances: The target is very familiar to the psion +0 (place they grew up, relative or friend)
Circumstances: The target is slightly familiar to the psion (psion has visited the location or met the person several times) +5
Circumstances: The target is not familiar to the psion (psion has visited or met the target once, or seen up to date pictures) +10
Circumstances: The target is completely unfamiliar to the psion (psion has never been there or never met the person) +15


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PostSubject: Re: Psionic: Clairvoyance   Sat Jun 28, 2014 11:36 am

9D, Foresight: This coveted power is only known by a handful of psions throughout the universe. The clairvoyant thinks of a certain place, person or object, and depending on their clairvoyance roll, receives clues to the "likely" future. This is a very interpretive sight, and can often times be subject to interpretation.

Cost: 1 character point

Actions: 1 round, must spend a character point, can perform no other actions. If the user needs to sustain this foresight, they need not spend another character point, but they must do nothing else again for additional rounds. A separate subject involves a different roll and additional character point.

Circumstance Modifiers:
Circumstances: The target is very familiar to the psion +0 (place they grew up, an item they used, an event they attended, a relative or friend)
Circumstances: The target is slightly familiar to the psion (psion has visited the location, read stories of the incident, or met the person several times) +5
Circumstances: The target is not familiar to the psion (psion has visited or met the target once, or seen up to date pictures) +10
Circumstances: The target is completely unfamiliar to the psion (psion has never been there, has no idea of what the subject is,  or never met the person) +15

RESULTS
Fail w/ 1 on the wild die: Something completely opposite of what is likely to occur is seen by the clairvoyant

0-10: The results are too unclear to understand

11-15: The results are very interpretive.
IE: A planet with thousands of life forms being destroyed may be seen as shapeless people in a crowd melting like wax.

16-20: The result is slightly more literal, though still foggy.
IE: The user may see screaming humans shielding their eyes as a bright light bursts in the sky.

21-25: The result is clear though there are no additional details.
IE: The clairvoyant sees planet Hades being hit by a large comet.

26-30: The result is not only clear, but there are details as to why something significant may be occuring.
IE: A nearby moon is crumbling into pieces, shedding massive pieces of its surface which are floating towards the Hades system.

31+: The clairvoyant finds that they understand a great amount about their vision, including details that may help prevent the incident from happening.
IE: A moon very close to the Hades system is falling apart because its core has died and eroded, forcing the sphere to come apart and fall into the Hades System's gravitational pull.
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PostSubject: Re: Psionic: Clairvoyance   Fri Jul 04, 2014 10:28 am

10D, Psychic Projection: The clairvoyant has mastered their mind, and may separate their conscience from their physical body.

Range: Self

Cost: 1 Character Point

Duration: 1 round to activate, 1 action to sustain (After 1 hour, character must make willpower checks DC 31 every round to continue).

DC: Heroic, 30

Modifiers:
Character in a quiet room by themselves +0
Character is amongst others +5
Character is in combat +15

The clairvoyant must concentrate very deeply. Any distractions cause the attempt to become seriously difficult. Upon a heroic check and the cost of a character point, the clairvoyant leaves their physical body (physical body falls limp, as if sleeping). Once in this form, the character can not physically interact with anything, though they may travel, perceive, and use psionic abilities. Though they have no voice to talk, a psion may communicate in other ways such as telepathy, or typing on a computer with telekenesis (must roll as usual). If the physical body is harmed, the conscience immediately returns to the body. If the physical body is destroyed while the clairvoyant is projecting, the clairvoyant must make willpower checks every hour, DC 30, until they find a new host. Failure of these willpower checks results in the psion's death. The character also gains the following special abilities...

Silence
The character can move in complete silence. He gains +2 per rank to all sneak checks and a +1 per rank when attacking from behind (only when in gaseous form, not when in Exo-Skeleton)

Flight
The character can fly due to their new form. The character's flying rate equals his/her base move times the number of ranks (3). The flying/O-G skill is required to maneuver.

Intangibility
The character is immune to physical attacks, poisons, atmospheres, and extreme temperatures. They may pass through solid objects, providing they do not contain psionic protections designed to repel passage of this nature. They may pass through energy barriers, but can not carry objects or make physical attacks. NOTE: The psion is not immune to any psychic attacks or mental assaults (such as intimidation, etc.). If the character is mentally harmed, the conscience immediately returns to the clairvoyant's physical body. If destroyed, the character's body remains, but it is as if the character is mentally brain dead. Only psychic surgery or other rare gifts can fix a clairvoyant once this occurs.

Invisibility
The character is transparent. This adds 1 per rank to the character's dodge, sneak and hide totals, as well as +1 per rank to all default search, investigation, and attack difficulties. Additionally, no character may take an action to "spot" the character unless the GM feels there is sufficient provocation.

Possession, Full
The character can possess the body of a living creature or a corpse. Possessing a corpse does not require a roll, but it does take an action. Possessing a living being involves making an opposed roll, the clairvoyant's "clairvoyance skill" vs the target's willpower. If the clairvoyant wins, they possess the body for one round, and use the body's Strength, Agility and any other physical skills instead of their own (psion keeps their mental stats).

Permanency
While possessing a body, the psion may spend a Fate Point in order to make the new physical form their permanent physical form. This new form must be uncontested by another person's conscience, such as by a comatose victim. If the clairvoyant's body is still alive, it goes limp and can organically survive, so long as someone cares for it. Otherwise, the body slowly dies off from natural causes.

Each additional action, the possessed may attempt to make another willpower roll versus a new clairvoyant skill check. Exiting a body is a simple action.
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PostSubject: Re: Psionic: Clairvoyance   

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Psionic: Clairvoyance
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