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 Balidar Character Creation

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Join date : 2012-08-12

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PostSubject: Balidar Character Creation   Balidar Character Creation Icon_minitimeThu Sep 06, 2012 11:45 pm

Balidar
Balidar Character Creation Balidarpost

Cost :0

AGLITY 1D-5D
STRENGTH 3D-6D
KNOWLEDGE 1D-5D
MECHANICAL 1D-5D
PERCEPTION 1D-5D
TECHNICAL 1D-5D
METAPHYSICS 0D-XD

ADVANTAGES:

Trademark Specialization Hearing (R1)
This Advantage works a lot like a combination of the Skill Bonus
Special Ability and Fame. The character excels at one very specific thing,
and he is known for it. Choose any specialization that the character
has (or would like to have in the future), and the character gains +2D
to the roll when it is used. In addition, when the character uses it, at
the gamemaster’s option, people acknowledge how “naturally good” the
character is at the specialization, and this might produce interesting
situations. Also, the character might be contacted or recognized by
certain people because of how good he is at that one specialization

Skill Minimum (4) Climb & Jump, Running, Survival
The character can select three related skills unaffected by any other
sort of Special Ability and the character will always gain a minimum
total of 3 times the number before the “D,” even if she rolls a Critical
Failure.


DISADVANTAGES:

Hindrance: Honest (R3)
+9 to the difficulty of all Con Checks

Devotion : Family Pack(R2)
The character with the Devotion (R2) Disadvantage believes very
strongly in something and will attempt to persuade others of the truth
of his beliefs. His patriotism or loyalty to an ideal plays a role in his
day-to-day life.

Quirk: TERRITORIAL(R2)
The character suffers from a personality quirk that makes certain
types of roleplaying and interaction more difficult. This Quirk could
simply be a habit or a mannerism that has gone too far, or it could be
a minor psychological problem. Must make a Difficult Willpower or Knowledge roll to give up Territory they consider their own.

SPECIAL ABILITIES:

Enhanced Sense:Smell(0)
+2 to all skill rolls in which having enhanced sense of smell would aid.
Should the Balidar use his or her enhanced sense of smell while tracking and come across something exceptionable foul they will suffer the Stun effect for 1 to 3 minutes.

Ultravision (2)
The character gains the ability to see
in the dark using ultravision. Ultravision
enables the character to make the
most of the available light and provides
a +4 to sight-based rolls while
in dim or dark conditions. Obviously,
extreme heat or bright light (including
daylight) prevent this Special Ability from working
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