UllitorsCost:0
AGLITY 1D-5D
STRENGTH 4D-7D
KNOWLEDGE 1D-5D
MECHANICAL 1D-5D
PERCEPTION 1D-5D
TECHNICAL 1D-4D
METAPHYSICS 0D-XD
MOVE: 10
ADVANTAGES:DISADVANTAGES:Achilles’ Heel (R3)Environmental Incompatibility to Hot Climates, without the proper protection causes a +1
modifier to all difficulties (which increases by +1 per minute exposed)
until the character is out of the harmful situation.
Achilles’ Heel (R3)Metabolic Difference: The character needs more life support
(typically food) than “normal” and begins to take damage after hours
of malnutrition. For food, the character eats the equivalent of twice as
many meals per day as the average Human. For instance, the character
must eat a meal every four hours or, every hour after the four are up,
the character lose six Body Points or one Wound level, which cannot
be recovered except by eating. As another example, three times per
day, a different character may need to eat twice as much as a normal
Human.
Hindrance Hulking: The character has a minor physical handicap that makes certain actions more difficult. The following skills, sleight of hand, acrobatics, riding, get a +1 modifier to the difficulty.
SPECIAL ABILITIES:Endurance (R1)The character has great endurance, and gains a +3D per rank to
Strength or stamina checks when performing taxing physical tasks
(such as holding one’s breath underwater for a long period or running
a long distance).
Hardiness (R3) ((+1D to all Damage resitance rolls, regardless of armor))
The character can take damage better
than normal. She add 1 per rank to her
damage resistance total against any type
of damage.
Increased Attribute:Strength (Rank 1, cost 2)Some extraordinary training or physiological trait allows the character
to gain +1 bonus per rank to all rolled totals related to that attribute
(For Strength, this also includes thedamage resistance total and Strength Damage.)
Size [R1] The character is much larger than the average human. For every rank in this advantage, the player receives a +3 scale bonus