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 CHARACTER ADVANCEMENT

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JMecha



Posts : 133
Join date : 2012-11-29

PostSubject: CHARACTER ADVANCEMENT   Wed Feb 06, 2013 11:27 pm



ATTRIBUTES

COST: Current Rating x 10

TIME:
Attributes being raised to 4D or Lower require 2 Standard Months of Training Time with a Trainer.

Attributes being raised above 4D require 6 Standard Months of Training Time with a Trainer.

NOTE:All Training Times are Doubled if no Trainer is Available.

Attribute Maximum:
After the training time is complete the Character Rolls their Current Attribute and the Game Master Rolls's the Character's Racial Maximum, complete with Wild Dice.
If the Character roll is equal to or less then the Game master's Roll, the Attribute increases a Pip.
If the Character roll is higher then the Game Master's Roll the Attribute does not increase, and the Character Points spent are returned.


Last edited by JMecha on Thu Feb 07, 2013 1:25 pm; edited 2 times in total
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JMecha



Posts : 133
Join date : 2012-11-29

PostSubject: Re: CHARACTER ADVANCEMENT   Thu Feb 07, 2013 12:11 am

SKILLS

COST: Current Rating x 1 OR Current Rating x 0.5 for Specializations (Round Up)

TIME:
Skills being raised to 4D or Lower require 3 Days of Intense Training Time with a Trainer.

Skills being raised above 4D and up to 7D require 1 Week of Training Time with a Trainer.

Skills being raised above 7D require 2 Week of Training Time with a Trainer.

NOTE: All Training Times are Doubled if no Trainer is Available.

Training Time maybe reduced by spending Character Points. For Each Character Point Spent the Training Time needed to increase a Skill is reduced by 1 Day, to a Minimal of 1 Day.
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JMecha



Posts : 133
Join date : 2012-11-29

PostSubject: Re: CHARACTER ADVANCEMENT   Thu Feb 07, 2013 12:17 am

NEW SKILLS

SKILLS

COST: Parent Attribute's Current Rating x 1 OR Current Rating x 0.5 for Specializations (Round Up)

TIME:
Skills being raised to 4D or Lower require 3 Days of Intense Training Time with a Trainer.

Skills being raised above 4D and up to 7D require 1 Week of Training Time with a Trainer.

Skills being raised above 7D require 2 Week of Training Time with a Trainer.

NOTE: All Training Times are Doubled if no Trainer is Available, and for exceptional rare skills a Trainer and Training Facility maybe needed to learn the New Skill.

Training Time maybe reduced by spending Character Points. For Each Character Point Spent the Training Time needed to increase a Skill is reduced by 1 Day, to a Minimal of 1 Day.

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JMecha



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Join date : 2012-11-29

PostSubject: Re: CHARACTER ADVANCEMENT   Thu Feb 07, 2013 12:23 am

METAPHYSICS

COST: Current Rating x 10

TIME:
Attributes being raised to 4D or Lower require 2 Standard Months of Training Time with a Trainer.

Attributes being raised above 4D require 6 Standard Months of Training Time with a Trainer.

NOTE:All Training Times are Doubled if no Trainer is Available.

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JMecha



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Join date : 2012-11-29

PostSubject: Re: CHARACTER ADVANCEMENT   Thu Feb 07, 2013 12:24 am

METAPHYSIC SKILLS

COST: Current Rating x 1

TIME:
Skills being raised to 4D or Lower require 3 Days of Intense Training Time with a Trainer.

Skills being raised above 4D and up to 7D require 1 Week of Training Time with a Trainer.

Skills being raised above 7D require 2 Week of Training Time with a Trainer.

NOTE: All Training Times are Doubled if no Trainer is Available.

Training Time maybe reduced by spending Character Points. For Each Character Point Spent the Training Time needed to increase a Skill is reduced by 1 Day, to a Minimal of 1 Day.
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JMecha



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PostSubject: Re: CHARACTER ADVANCEMENT   Thu Feb 07, 2013 12:28 am

NEW METAPHYSIC SKILLS

COST:20 Character Points

TIME: 10 Weeks of Intense Training with a Trainer.

NOTE:Training Time maybe reduced by spending Character Points. For Each Character Point Spent the Training Time needed to increase a Skill is reduced by 1 Day, to a Minimal of 1 Day.

NOTE: Learning a New Meta-Physic's Skill is Impossible without a Trainer. Trainer's must have a minimal of 3D in a Meta-Physic's Skill before they can Teach the Skill to Another.
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JMecha



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Join date : 2012-11-29

PostSubject: Re: CHARACTER ADVANCEMENT   Thu Feb 07, 2013 12:34 am

TRAINING ANOTHER

To Train another you must have have the Attribute or Skill greater than the student's current Attribute or Skill.

You can not Train another in a Skill you do not have.

While Training another you can not work to Train any of your own Attributes or Skills, except for the Attribute or Skill you are Training others in.

To Teach a New Meta-Physic Skill to a Character, the Trainer must have at least 3D in that Meta-Physic Skill.


Last edited by JMecha on Thu Feb 07, 2013 12:41 am; edited 1 time in total
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JMecha



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PostSubject: Re: CHARACTER ADVANCEMENT   Thu Feb 07, 2013 12:39 am

GENERAL


Whenever an Attribute or Skill is to be raised, the Character Point Cost is paid up front and immediately removed from the Character Sheet.

Training provide's no increase in Attributes or Skills, until the Training Time is Completed.
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JMecha



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PostSubject: Re: CHARACTER ADVANCEMENT   Thu Feb 07, 2013 3:28 pm

ADVANTAGES

COST: 5 x The Rank of the Advantage

EXAMPLE: Buying Rank 3 Contacts would cost 15 Character Points.

ADDITIONAL RULES:

Advantages can only be purchased if the Game Master feels that they are Warranted or Have been Earned through Character Role-Play and Accomplishments. The Game Master may require a Character to first purchase the First Tiers of an Advantage before purchasing the Later Tiers of an Advantage. Do to the wide variety of Different Advantages Available there are no Hard and Fast Rules for what their requirements are other then the Character Point Cost, and the Game Master's Blessing.

EXAMPLE: Putz the Bumbler has stumbled around creating nothing but strife everywhere he goes through out the course of his life time. When Putz the Bumbler decides his life would be easier if he purchased Contacts and Fame with Character Points, His Game Master tells him, NO.

Ulric Shatterstar the Intergalactic Musical Revolutionary releases his newest and greatest record ever, he asks if he can spend Character Points to Increase his Fame and the Game Master says, Yes.


NOTE: Advantages can be lost through game play. When Advantages are lost the Game Master may decide to the Advantage's Rating x 3 in Character Points, or to reward nothing if the Advantage's lost was due to Character negligence.

EXAMPLE: Putz the Bumbler has Rank 1 Authority due to his position as a Security Officer within a Prometheus Space Shopping Center, and Putz decides he would rather spend the next several weeks playing Simulation Games then going to work. The Game Master decides that Putz the Bumbler loses his Rank of Authority and gets no Compensation.

Ulric Shatterstar the Intergaltic Musical Revolutionary crash lands on an unknown planet and spends the next several years struggling for survival and eventually escapes to return to Civilized Space. The Game Master Decides to Reward Ulric 9 Character Points for the reduction of his Fame from a Rank 3 to a Rank 2, due to spending years trapped on a remote planet instead of on the Galaxy's Trid Screens.

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JMecha



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PostSubject: Re: CHARACTER ADVANCEMENT   Thu Feb 07, 2013 3:43 pm

DISADVANTAGES

COST: Disadvantage Rank x 10 Character Points


NOTE: Like the Gaining of Advantages or Special Abilities, the removal of Disadvantages requires the game Master's approval. There are no Hard and Fast Rules for what is required to remove a Disadvantage, though generally the cost is 10 x the Rank of the Disadvantage.

NOTE: Sometimes the loss of an Advantage or In Game Accomplishments may remove Disadvantages without requiring the expenditure of Character Points.


EXAMPLE: If a Character's Authority Advantage and Employment Disadvantage are linked together, it maybe possible that when one is lost so is the other.

If a Character's Enemy is Slain it maybe the Enemy Disadvantage is Removed or Reduced, or it may not be depending on the Game Master.

If a Character Pays off a Debit, the Debit Disadvantage maybe removed from the list of Disadvantages. If the Capital used to pay off the Debt came from a Bank Heist Turned Massacre, it maybe that the Debt Disadvantage is removed, and then replaced with the Infamy Disadvantage.


REWARD: Disadvantage's Rank x 3 Character Points

NOTE: It is Possible to add Disadvantage's to a Character with the Game Master's Permission. Such can be done for Role Play Purposes, Plot Progression, or to help mitigate the costs of Advantages or Special Abilities. The Game Master will have the final say as to what Disadvantages can be added to a character, and if such will or will not reward Character Points.

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JMecha



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PostSubject: Re: CHARACTER ADVANCEMENT   Thu Feb 07, 2013 3:45 pm

SPECIAL ABILITIES



COST: 5 x (The Rank of the Special Ability + Current Ranks of the Special Ability)

EXAMPLE: A character has Accelerated Healing at Rank 1. She decides to spend some time in a monastery, learning how to improve it. The cost in Character Points to increase her Special Ability to Rank 2 is 16 (5 times the sum of the base cost of 3 plus the current rank of 1).

ADDITIONAL RULES:

Special Abilities can only be purchased if the Game Master feels that they are Warranted or Have been Earned through Character Role-Play and Accomplishments. The Game Master may require a Character to first purchase the First Tiers of an Advantage before purchasing the Later Tiers of an Advantage. Do to the wide variety of Different Advantages Available there are no Hard and Fast Rules for what their requirements are other then the Character Point Cost, and the Game Master's Blessing.


NOTE: Special Abilities can be lost through game play. When Special Abilities are lost the Game Master may decide to grant the Special Abilities's Rating x 3 in Character Points, or to reward nothing if the Special Abilities were lost due to Character negligence.


Last edited by JMecha on Thu Jul 04, 2013 7:47 pm; edited 3 times in total
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JMecha



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PostSubject: Re: CHARACTER ADVANCEMENT   Thu Feb 07, 2013 3:45 pm

CYBERWARE AND BIOWARE


Cyberware and Bioware is a a means to acquire Special Abilities that would otherwise be impossible to acquire.

To acquire such Augmentations a Character must be able to afford such through either the spending of Capital or the calling in of Favors, have access to the proper faculties, access to the Augmentations desired, and have someone willing to perform the surgery.

The various rules for Surgery and a variety of example Cyberware can be found in the Cyberware Chapter of the D6 Book. ((PAGE 45))

The Short of it is though that if you want your soft skin human to have Natural Armor, Cyberware Dermal Plating is a legitimate reason for your character to acquire the Special Ability.....after having tracked down a cyber doc, paid for the parts, survived the surgery, and spent the Character Points required to purchase the Special Ability.

NOTE: While Cyberware can allow mere mortals to overcome the limitations of their flesh, such invasive surgery id not without risks, and Cyber-Ware can lead to mental afflictions such as Cyberpsychosis which is a very real thing within the Galaxies of Lost Orbits.
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