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PostSubject: The Hexisan Galaxy   Sat Aug 25, 2012 12:09 am

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PostSubject: Re: The Hexisan Galaxy   Sat Aug 25, 2012 12:21 am

Constellation Camelopardalis
Right ascension 07h 36m 51.4s[1]
Declination +65° 36′ 09″[1]
Redshift 131 ± 3 km/s[1]
Distance 8 Mly (2.5 Mpc)[2]
Type SAB(s)cd[1]
Apparent dimensions (V) 21′.9 × 12′.3[1]
Apparent magnitude (V) 8.9[1

The Hexisan Galaxy has been around for the last 13.2 billion years; of those, the last one-hundred-thousand have been highly active with space colonization. Unlike the Milky Way Galaxy, the Hexisan Galaxy is teeming with life. It has over ten-thousand planets with living creatures, thirty who accommodate intelligent organisms. The Hexisan Galaxy is a Type II Seyfert Galaxy-one with nuclei that produce spectral emission from highly ionized gases. It contains a super massive black hole with masses between 107 and 108 solar masses.

The galaxy is undergoing tumultuous changes, as rings of gas are being ejected from the outer rim. These gases are attracting outside organisms who can survive in space’s freezing, atmospheric pressure. It is one of the closer known “active” galaxies to the Milky Way and home to one of the first internal supernovas ever witnessed.  With a diameter of about 150,000 light years, the Hexisan galaxy is the third largest member of the Local Group, a group of galaxies which also contains the Milky Way and Andromeda. It may be a gravitationally bound companion of the Andromeda Galaxy. It is home to 140 billion stars, which is tiny compared to 1 trillion stars of its neighbor (Andromeda).

High EMF fields throughout the Hexisan Galaxy’s atmosphere have caused local creatures to have a higher chance of developing psionics. These fields also affect outside matter, causing a chain of unpredictable events like the crumbling of Uno'Suojyej 2 (Ew-No-Sew-JeJ). The fields have also caused many of the small dwarfs to erode more rapidly, generating a series of star implosions near Hexisan’s black hole. This natural phenomenon has quickly grabbed the attention of natives, and a band of Hexisan scientists have been charged with studying the occurrence in hopes to find a way to resolve the matter.

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PostSubject: Re: The Hexisan Galaxy   Sat Aug 25, 2012 12:25 am


The great planet of Aether (Aye-th-her) has been around for billions of years. Its inhabitants are some of the oldest documented creatures, and of those, the Altarians, (patriarchs/matriarchs of the Hexisan galaxy),claim it their domain. It’s history is a extended one, filled with times of emergence, war and reawakening. As time subsided though, so did the planet and soon, the atmosphere of Aether had crumbled. The ancient race was now vulnerable to space debris, natural radiation and the pressures of the galaxy. So to solve the issue, Altarians devised a way to use their coveted “psi-tech” in order to create a false, psionic casing. This synthetic atmosphere has been keeping the planet safe for decades, though it must be regularly maintained through powerful psychic direction and rare, potent gems. This triggers Altarians to constantly be on the lookout for new planets with rare crystal formations that they can use in order to keep their atmosphere in order.

Aether is also known for it’s “psychic cities”. Visitors far-and-wide come to witness what the Altarian engineers have constructed. Platforms that float through air, lighting charged from precious stone and entire crystal cities cause even the most imaginative tourists to become astonished by the amazing sites. Ironically, though these psychic innovations help keep the environment stay clean, researchers have recently found that the EMF fields this technology gives off helps accelerate the aging of nearby stars and attracts cosmic predators. Even so, the technological gains seem to outweigh any flaws in the eyes of the Altarians, helping enrich their culture and keep their planet remarkable.


Traydicreene (Trey-Dik-ree-n) is a massive planet located in the halo of the Hexisan Galaxy. It is five times bigger than the average life sustaining planets (such as Earth & Aether) and has the largest populations on a single globe within the Hexisan Galaxy (only Earth has more). 50 billion Novacons populate this hi-tech planet, living under their highly structured societal system. While most of the rivers and oceans are located in underground caverns, those few who flow on the surface of Traydicreene, are squeezed between metropolitan after metropolitan. 70% of Traydicreene is covered in cityscape. The other 30% is reserved for Novacon “Battle-fields”, a set of countryside that was once set aside for clan battles. The land is now seen as historically sacred and building on these consecrated grounds is illegal.

Most Novacons who live in Traydicreene, live in large community buildings called Bastions. Bastions can be as large as 16 kilometers and house over 2 million people. The largest of these Bastions, “Keelika”, has over 10 million inhabitants and takes up 90% of the capital’s territory. Many Novacons who live in these Bastions never see the outside. This fact is seen as dismal by other races, but the Novacons, who tend to live, quiet, sheltered lives, enjoy their diminutive environment. Nevertheless, their compact, interior structures do not thrive without consequences. Though they’ve attempted to use more planet friendly methods to create and power their Bastions, pollutants are still a constant problem for Travdicreene. Gaseous poisons have been filling the crusts of Traydicreen’s inner layers, causing geysers of hot, toxic gases to burst to the surface. This has caused Novacons to become more interested in the methods of the Elashani, and many Elashani scientists have been employed in order to come up with solutions as to how and clean the Traydicreene environment.


Everpeace (Ever-Pea-s) is a vegetation planet that rests on the borders of Hexisan’s galactic arm. Each year Everpeace floats a bit farther away from its sun, and is estimated to float off into dead space within the next millennia. Everpeace is an astounding planet because it maintains its own heat through its molten core. The surface of Everpeace is a consistent 32.3 degrees Celsius (90 degrees Fahrenheit) on land and 21.1 degrees Celsius (70 degrees Fahrenheit) in its ocean. The magnesium inside of Everpeace’s core creates a red dwarf like temperature inside of the planet’s center, and will most likely burn this way for another few million years to come.

The wild life inside of Everpeace is anything, but peaceful. Massive mammals and fish comparable to prehistoric creatures on Earth live within the wild environment, clashing with one another in order to stay alive. However, unlike prehistoric Earth who was destroyed by meteors and climate change, Everpeace’s life is slowly dying out due to disease. A flesh eating plague is causing the animals to disintegrate, breaking up in an excruciating death. Since most of the beasts living on the planet are carnivores or omnivores, the devouring of the deceased creatures remains helps spread the disease, as the animal feeding becomes infected. Hexisan Scientists are attempting to cure the disease and have looked to Human Biologists for help. Earth’s many plagues have made them more knowledgeable about bacteria then natives of Hexisan, and a cure may keep the Hexisan Union from allowing the diseased planet to float off into dead space.


Krilon (KriLL-ON) is a younger world and the fourth closest planet to its sun. It is the home of the Balidar and Athiocs, its two intelligent life forms. The planet began as a mixture of vibrant forests and soaring mountains, but urbanization has shrank the sizes of both. It does however, still contain the Peapios (Pee-Pee-Owes) plant, a rugged vegetable that can create oxygen out of carbon or helium. This coveted plant is Krilon’s cash crop and has been cultivated into air-filters for many different races. Krilon environments consist mostly of Balidar cities, forested preserves, and bacteria filled oceans. Remarkably, the gases within the two oceans of Krilon are quite beneficial to the inhabitants, as they clean waste product in the digestive system. They also have a byproduct of Oxygen enriched gas, which bubble up to the surface and adds to Krilon’s highly oxygenated air supply. This makes Krilon one of the most fresh atmospheres in all of Hexisan, and many outsiders who have breathing difficulties often migrate to Krilon for health purposes.

Krilon’s cities are called “Steel Forests” by the Balidar, who use the metropolitans much as they did when they lived in the woodlands so long ago. Buildings are built with high, climbable bars for the hyper-active species to scale, a comforts that exhibits their natural primate-like origin. As for Athioc, their towns are built within the mountainsides, preservations set aside for the endangered race. Their neighborhoods are far more unadorned, using simple tunneled highways to direct the Athiocs to their burrows. Ironically, the majority of the species can now be found off Krilon, as the naturally curious race has taken to the skies. Though they still hold a grudge with the Balidar, on part of their rocky past, Athiocs still consider themselves loosely affiliated with the Hexisan Galaxy due to the location of their home (though Balidar represent them at the councils).


Plerumn (Plare-uh-m) is the largest planet in its solar system and the home of the Elashani. Plerumn is the fifth planet from its Sun and is considered a gas giant with mass one-thousandth that of most stars. Plerumn is primarily composed of hydrogen, neon, oxygen and helium. Because of its rapid rotation, Plerumn’s shape is that of an oblate spheroid (it possesses a slight but noticeable bulge around the equator). The outer atmosphere is visibly segregated into several bands at different latitudes, resulting in turbulence and storms along their interacting boundaries. Surrounding the planet is a near invisible planetary ring system and a powerful magnetosphere. There are also at least 69 moons, including Colcadda, an industrial moon owned by a Novacon mining clan.

Plerumn was explored on several occasions by robotic spacecraft, but the drones sensors were never able to pick up the sentient life that lived in Perumn’s atmosphere. It wasn’t until Novacons began mining that they were finally contacted by the Elashani, a discovery that shook the boundaries of life and what it is capable of. Though the Elashani have no physical environment, they due make shelter by manipulating dense gases called Radon. These gases are shaped by Elashani faculties and used as refuge against incoming storms. Though most of the Elashani remain on Plerumn because of its safe environment, there are those Elashani who leave Plerumn in search for other opportunities. It’s speculated that there are over 300 million Elashani on Plerumn.


Zelvator (Zell-Va-Tore) is a infamous planet, coveted by both oxygen and water breathing species. It is relatively small (comparable to most planet’s average moons) and is well known for its black stained soils. The dark loam and even darker history has given the planet the nickname “The Darklands”. Zelvator is one of the major planets where fighting between Altarians and Novacons took place hundreds of years ago. The small planet sits between the home of the Altarians, who coveted its crystal deposits, and the Novacons, who desired its many veins of titanium. The two races, who were already at war, found themselves landing troops within Zelvator’s surface and fighting to the death. Once the conflict finally ended, Zelvator was nearly uninhabitable. The energy emissions from the many weapons of mass destructions made it hazardous to live on. Buried under its surface, nearly 1 million dead Altarians and Novacons rested, their families unable to visit their mass graves.

Then, a century later, the nearly forgotten planet was once again visited by Altarian scientists. In their findings, the scientists discovered that the deadly emissions given off during wartime had subsided and the planet was ready for mining. Zelvator is now a booming planet, filled with corporations and prospecting contractors who look to excavate. Though mining has taken longer than expected because of Zelvator’s hard, black rock, it is one of the new treasures in the Hexisan galaxy for businesspeople around the universe.


Neenad (Knee-Nud) is the aquatic planet and home to the Rasari. Its surface is made up of 100% H20. It’s presumed the Neenad was once a gaseous planet filled with hydrogen that collided with a stray moon enriched in Oxygen. The massive collision fused the oxygen and hydrogen molecules, creating a planet made almost entirely out of water. Once fused, the hot cores of the planet and moon helped spark life, giving birth to billions of bacteria. These bacteria eventually evolved, becoming the vast array of creatures residing in Neenad today.

Neenad is also shrouded in mystery. Evidence proves that extraterrestrial beings once visited the planet. Relics include crystallized artifacts, space craft and landing sites across the planet’s deep floor. However, due to new privacy laws sanctioned by the Hexisan Union, this evidence can no longer be viewed by legal means. The Rasari planetary government also has taken measures to conceal the findings, passing legislation that makes the territory in question forbidden by common citizens.

Neenad has over 800 thousand difference species living in its waters. Of those, only the Rasari show signs of intelligence. The Rasari make their communities out of biotechnology, using natural fibers to construct their buildings, vehicles and hardware. Most buildings are filled with tepid waters, but due to recent Hexisan updates, the Rasari have recently implemented oxygenated buildings as well into their cities. Though there are only 10 billion Rasari in existence, nearly 9.5 billion of them remain in Neenad. Those who wish to explore outside need special masks and clothing in order to support the hydrogen required for their respiratory systems.

The Planetary Graveyard

The Planetary Graveyard is the region where ninety planets were destroyed due to the death of their sun. The planets were once populated by Hexisan citizens, but evacuated when astronomers calculated the destruction of their nearby star. Though pieces of the planets still rotate around the spherical pull that once kept this solar system together, they are bound to continue crashing into each another until they create one of the largest meteor belts in the Hexisan galaxy. Currently however, there are only about a thousand massive portions rotating around the system, and scientists have even managed to land on a few in order to conduct research on dying stars. Researchers must be cautious however, because doom-squid, who live in space’s cold environment, have begun to nest on these large rocks. The dangerous animals have made the Planetary Graveyard, which was already dangerous, a risky endeavor that even the most adventurous souls aren’t willing to travel within.


Me’ernatha (Me-er-Nay-tha), or “The Mirage Planet” is a massive desert planet within the Tayvox (T-Aye-vocks) System. It is made mostly of dunes and desert, but does have several-dozen tropical jungles that stretch for miles across its horizon. Me’ernatha is the second planet from its sun, and though it has a steady flow of rivers and lakes, most of the planet is barren and unlivable. Those parts that are inhabitable (the forested jungles) can only be accessed by the wealthy. Everyone else is forced to live in the wastelands where dangerous desert creatures dwell and weather conditions are unsympathetic. Me’ernatha is called the Mirage Planet because of these green jungles that can always be seen from anywhere in the deserts. This site gives many travelers a sense of false security until their water runs out. Then, the unfortunate souls are forced to try and make their way back to the green forests, an area of safety that is hundreds of miles away. Since these deserts are so unsavory, it also is a melting pot for smugglers and raiders who use the waste as a sanctuary. Hexisan Security forces have tried numerous times to flush the outlaws out, but all attempts have been unsuccessful thus far.


Linigon (Lin-eh-gone) is a glowing planet located in the Tayvox (T-Aye-vocks) System. It is a small globe with an oxygenated enriched environment that allows life to sustain itself. Linigon’s most distinguishing feature is its radiant glow that comes from the gases within its skies. The dull shine is caused by a lighter than air bacteria that resides in the ever constant clouds atop the globe. The bioluminescent bacterium feeds off of helium, causing a brightness which the entire Tayvox System can perceive. The soils below Linigon’s clouds are pastel blue from highly oxidized minerals and the waters a frosty white. Due to the glow from the gases above, most sunlight is blocked out, causing plant life to survive without photosynthesis (using cellular respiration). Most of these plants are fungi which dominate the environment.

Hexisan explorers had numerous problems when initially visiting Linigon, as airborne spores caused lung illness, planted inside flesh and clogged up vehicle equipment. However, once explorers returned with protonic urosterilizers, the issue became more manageable. Soon Hexisan scientists had constructed several large research labs and began settling down on this enigmatic planet. The molds, bacteria and fungus which litter the planet are now being harvested by Hexisan Pharmaceutical conglomerates, using the rare components as ingredients for curatives. The most important of these, Miothode, is a component that helps cure pulmonary oxygen poisoning.


Tevicar (Tev-eh-car) is an isolated planet along the Hexisan Galaxy outskirts. The dense black planet is home to the Canthions (Can-thee-on-z)., an alien aristocracy whose refused the hand of the Hexisan Union for ages. Tevicar sits just outside the longest Hexisan Galaxy arm, alone, without a Solar System. Astronomers calculate however, that Tevicar only appears to be without a central tow and is actually caught under the gravitational pull of the distant white dwarf called Manthizets (Man-thi-zet-s). The low drag allows Tevicar to stay anchored to the galaxy, yet it rotates so slowly around its sun that it would take millennium to complete one full cycle. Tevicar also does not have any rotary motion, causing one side of the globe to be in a permanent state of day while the other side remains dark. In spite of this, these drastic differences make no difference to the dwellers below, who constantly only see the photon black gases that blanket the entire sphere.

The photon gases are a thick, black cloud similar to neon, but with a mass much like helium. They skim the atmosphere surface of Tevicar, drowning out the radiation from surrounding stars’ radiation. Nevertheless, the solar rays from the multiple suns positively charge the floating photon particles, creating constant lightning storms that crash upon Tevicar’s surface. These constant storms make traveling on Tevicar very dangerous. Providentially, the Canthions who live on the planet have managed to engineer ways to avoid being struck and harness the lightning as a source of energy that lights up their cities.

Tevicar also has a single moon (Camdin II) that is located only a few thousand miles from the dark side of Tevicar. The Canthions have created a primitive space elevator which they use to go back and forth. The moon is a near replica of the planet, with a thick black photon cloud that surrounds its feeble atmosphere. The Canthions use this moon as their meeting location with outside visitors who are not allowed on Tevicar. Though Camdin II has storms similar to Tevicar, they are far less strong and dangerous.


Taraks (Tear-icks) is a fading planet, worsening every year due to its inhabitants. It was once the rocky home of thousands of life forms, but because of imbalanced reproduction, the Kaynar (Kay-Nar) soon took over. The Kaynar, a massive, soil based insect, destroyed all other animals within its ecosystem and soon left itself uncontested. The Kavar are not intellectual creatures, but due border the definition of sentient. They can communicate with one another through chemical transference and are said to have a vocabulary comparable to many primitive tribes. They also seem to have a system of procedures, a learned behavior they use to in order to keep the race in line. However, because Taraks are hermaphrodites and can both spread their seed and become pregnant, they have overpopulated their planet to the point of tearing it apart with their gigantic mass. Since the planet has no atmosphere, the large chunks of rock that break off from the globe begin to float up into outer space. This has become extremely dangerous for nearby solar systems and traveling ships. If a single pregnant Kaynar (who can survive the pressures and temperatures of space) makes its way to another globe, it may plague the entire planet until it ends up much like Taraks.


Denpathinis (Den-path-i-nes) is a blue dwarf star, a former red star that has lost all of its hydrogen supply. This tiny moon-sized sparkling remnant took nearly 4-5 billion years to form and can exist for another few billion years in its current state. Incredibly, the star is so old that it is relatively safe to land on, so long as radiation resistant equipment is worn. Unfortunately, Dempathinis has a glowing, bright surface which makes conventional vision nearly impossible. However, scientists have developed sonar goggles which transfer emitted data into artificial visualization lenses, allowing users to perceive the environment. Dempathinis is perfectly round due to the weight of space which crushed it into its compact form. Scientists estimate that the cooling energy inside the core of Denpathinis could easily power buildings and vehicles and are petitioning for funding that would allow early structures to be built. Sadly, most Hexisan investors are unconvinced that blue dwarf stars are formidable habitats to live, and financial support has been difficult to find.


Kyyadune (Kuy-A-Doon) is a tropical planet that is constantly under the downpour of rain. The planet is made up of several hurricane-like storms which circulate throughout the globe, recycling the water beneath it. Though this is a serious advantage for the sea life (since it filters the oceans), it is quite perilous for those few souls who live on its islands. The planet has both a summer and winter, to which the storms react differently to. In the summer, many of the treacherous storms turn to mist, covering the ocean tops in clouds. However, in the winter, precipitation accumulates, drowning many of the peaks of land in water. This makes living on the islands perilous and has cost many who wish to live on Kyyadune’s beautiful terrain to second guess their decision. Nonetheless, Kyyadune is still inhabited by those few who can afford subaquatic homes and it is rumored that a psionic cult who hones the storms’ powers live within Kyyadune’s islands.
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PostSubject: Re: The Hexisan Galaxy   Sun Jul 20, 2014 10:20 pm


Distance to Permiah (planet it rotates around): 238,900 miles (384,400 km)
Orbital period: 27 days
Gravity: 1.622 m/s²
Age: 4.527 billion years
Circumference: 6,784 miles (10,917 km)
Major Cities: Only one, Windport

Dalirath and Windport
Area: 35.52 sq miles (92 km²)
Weather: 73°F (23°C), Wind NW at 20 mph (40 km/h), 59% Humidity
Population: 142,773 (2525)

Far along the shores of the Hexisan galaxy sits Permiah, a medium sized planet made mostly of copper and silicon. This planet’s constant earthquakes, volcanic eruptions, and sulfuric atmosphere was deemed unworthy of an “atmosphere conversion” (manipulating the environment in order to make it livable) by the Hexisan Council due to its insignificant value. Instead, it was ignored for centuries, a floating obstruction, forgotten by nearly everyone. However, what few realized is that Permiah’s moon was far less expensive to adapt, as its natural world was far less volatile. That is until it was given away as a bartering instrument by Hexisan Council members.  

The moon of Dalirath is home to the Knights of the Dragon, and more significantly, the den of the great Ophidian, “Starcaller”. This massive dragon like creature is an ancient beast with mysterious psionic abilities. Such power has made him feared throughout Hexisan, as most citizens question his motives. Nonetheless, the great beast has managed to bargain with the Hexisan Council, offering his insight to them in times of need in return for citizenship. Through stern negotiations with the council, he was able to inherit this small, secluded moon.

On this moon, Starcaller has amassed a great city that his subjects have dubbed “Windport”, because of its heavy air currents. Though only one hundred and sixty years old, Windport has been highly supported by some of the most wealthy investors, who trade millions of Hexisan credits for personal psion training. The city is not personally ran by Starcaller, but his collaborator, Magnate Corrigan. Magnate Corrigan has several other officials (finance, public health, social organization, protective services, communal measures, progress evolution, judicial tasking), who help with everyday responsibilities. Otherwise, the city runs very similar to most Hexisan communities.

The buildings are composed of business structures which were once nothing but simple merchant outlets. The tradesmen traveled to Dalirath in order to provide for Starcaller’s congregation as it grew due to a need for goods that were in high demand.  Eventually, thousands of entrepreneurs migrated to the moon and set up shop. Today, most of the population are descendants of either the original followers of Starcaller, or children of the merchants who voyaged here on business. However, a select few are rovers who have come to join the great Dragon Knights, and train under Starcaller (or those he has mentored). Lastly, there are those who come to visit during holiday, in hopes of simply getting a glimpse of the dragon, as if he were more of an attraction than a great sentient being.

Some main features of Windport include their psi-tech district, art ward, and academy region. The psi-tech district is mostly made of Hexisan races who not only produce the advanced psionic technology, but teach the trade to anyone willing to pay. The art ward is comprised of several theatres and museums where most of the young locals congregate. Finally, the academy region is where the Dragon Knight stronghold resides, a massive fortress nearly fifty stories high and a quarter of a mile in diameter. This great building is not only the home of the Dragon Knight members, but Starcaller himself. Here, he guides his instructors, who in turn mentor a select few who are deemed worthy.

Weather in Dalirath is very windy, but the natural energy has been harnessed to create power for the city. Rain comes every few weeks, and has heavy copper compounds that make it appear a dark blue. The environment has been oxygenated and stabilized by psion manipulation. There is a central river that runs through Dalirath and leads into the Kellevex lake. Soil is fertile for farming due to several agricultural Psions who influence the growth of plant life, and major storms or tectonic shifts are redirected due to the incredible power of Starcaller.
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