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 "Crimson Tide": Peyton Ashmore's New Ship

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Join date : 2012-08-12

PostSubject: "Crimson Tide": Peyton Ashmore's New Ship   Wed Dec 03, 2014 1:11 pm

Peyton
Peyton will have scattered and later met up with Bombara and Traiden. Together they would get a new ship that can get them to Protega (The Blood Fox), find out that the Icehounds are in the city of  

Peyton’s New Ship

Crew: 2
Passengers: 5 comfortably, but up to 14 (-1D to moral checks for 6-14 passengers)

This crimson colored light shuttle craft looks as if it were once built to transport small military crews through short interstellar jaunts. A more thorough examination of the ship shows that it also has had secret compartments installed into its structure. Though the ship is great for transporting folks through treks, it also is a bit snug for long journies.

+1D Maneuverability, +2 comm, +1 gunnery, and +1D+1 sensors, +2 shields

Features: Atmospheric Tolerance, Landing Gear (Anti-Gravity Compensators)

Special: Pilot autofunction program 3D (no A.I.), Workshop +1D to most repair rolls, Medical Bay +1D to most medicine checks, Port Lounge w/ Holo-Gambling Table +2 to moral checks for Interstellar Travel, (6) 3 person escape pods, 4 Secret Holds DC 26 (Heroic) w/ Sensor Blockers -2D to all sensor checks to find secret chambers, 1 Captain’s Cabin Secret Hold DC 31 (Legendary) to find w/ Sensor Blockers -3D to all sensor checks to find secret chamber

Move: 7 (space), 350 (atmosphere, 1,000 kph)
Interstellar Drive: 0.5 , backup: 0.1

WEAPONS
1 laser cannon (top-side, 360 angle, 7/20/31, damage 6D)

2 upgraded blaster cannons w/ gun turrets (forward arcs, range 7/20/31, damage 4D +1D gunnery when using turrets)

2 point-defense cannons w/ gun turrets (forward arc, user rolls gunnery as a dodge versus small objects, missiles, torpedoes, etc., +1D gunnery when using turrets)

Hull Toughness: 2D+1
Armor: +1D+1
Shields: +1D
Scale:  14 (Two-Story Building)
Escape Bod Stats
Crew: 1
Passengers: 2
Life-Supporting Modules: Food, Water and Oxygen for 5 people for 1 week
+2 comm, +2 sensors

Module Upgrades: None
Auto-Functions: None
Weapons
None

In-System Drive: 2 Space Movement (Minimum Standard Drive)
Atmospheric Movement: 50
Maneuverability: +0D (Basic Thruster)

Hull Toughness: 1D
Atmosphere Capability: streamlining
landing gear Parachute, tripod
Armor: +1D
Shields: +1D
Total Area Units: 6
Shape: Square

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PostSubject: Re: "Crimson Tide": Peyton Ashmore's New Ship   Wed Dec 03, 2014 1:24 pm

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